pyrephox: (Default)
( Mar. 23rd, 2009 08:09 am)
Spent most of Saturday in the company of good friends. Our original plan was to go to the zoo, but as there was a metric frak-ton of people with the /same/ idea, and an hour's drive garnered us no parking, we ended up retreating to play boardgames, eat out at a wonderful restaurant, and watch Wall-E on a home projection device.

Wall-E is so incredibly fun. :D

Sunday was a day of rest. I made myself a meal that would serve for breakfast and lunch, and then hunkered down to play more Rune Factory. I have not yet found the monsters that will water my fields for me, so my course to world farm DOMINATION has hit a minor snag. On the bright side, Frontier has monsters who will clear your fields of both stones and wood, so once I figure out which ones water the fields, I can set up a farm process that will be almost fully automated (I'll just have to plant the seeds as needed, scythe the fodder, and harvest the stuff I need for gifts and crafting), which will give me the time needed to both fully explore the dungeons (I NEED to find a reliable source of silver), and to play with Runey distribution. As it is, I need to thin the food chain of its top predators, since we had a week and a half straight of rain, which means that we've got way too many Water Runeys running around, eating all of the Stone Runeys.

The progression of character bonds is slower than in previous games, but I'm not sure if that's because it's actually slower, or if it's because I've got so many other things to do that I'm not being as rigorous in talking/gifting as I was before. Minor annoyance: previous games have always had characters walking to wherever it is they go at various times. In Factory, some of them warp one place or the other, so you can't set up shop at a crossroads and hit people as they go by; you actually have to run around. /If/ you can find them (Cinnamon, I'm looking at you, chica).


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