INSC seems to be off to a good start. Need more demons, but the angelic apps I've gotten have just been so fun that I can't resist approving them. Perhaps we'll get a few more to round out the game. Or, if not, I may open up a couple of demon/Hellsworn-only slots even after we reach eleven players.

School is likewise off to a good start. I am enjoying my class, and I adore my professor beyond all reason. She is just so very, very neat. And funny! She tells stories, and she's just so very enthusiastic and engaging. I want to be like her when I grow up! :D It's going to be a lot of work, though. But the class is so interesting, I just don't mind.

On more personal notes, I'm feeling rather down, and kind of lonely. But there's not much that I can do about that, so it's largely ignored. Besides, I have Morrowind, which helps with all manner of loneliness. (I hate warhammers. Why, oh why, must they hit me with war hammers?)
soaringdragon42: (Default)

From: [personal profile] soaringdragon42


Get a lock spell. Doesn't have to be a very high one, lvl 10 lock would work.

Lock a box. Pick it. Lock it. Repeat till your fingers fall off. Look, your alteration and security went up!

From: [identity profile] the-fool76.livejournal.com


Or if you want to mix it up a bit, put the lock spell as an enchantment on an item. That way you can up your enchant skill as well as using enchanted items raises it a little bit.
soaringdragon42: (Default)

From: [personal profile] soaringdragon42


If you catch the soul yourself, that could add mysticism into it too...

From: [identity profile] the-fool76.livejournal.com


Or you can use a soul trap on an enchanted item for even more enchanting benifit.

I love the sheer number of differnt ways you can play that game.
Now if only they could somehow shoehorn that kind of flexibility of character development into a MMORPG.
.

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