pyrephox: (Default)
( Feb. 25th, 2004 02:50 pm)
Well, I feel better, at least.

Last night, I went out to dinner, basically treating myself to that, and a new book, 'War of Honor'. I'm liking it so far, and it's impressively blunt weaponish in thickness. Yes, this matters, because it usually only takes me a few hours to get through a novel. As it is, I'll probably finish this one up tonight. But it's taken the edge off of my boredom and restlessness.

In other news, I'm still short-tempered and snarly, although I'm trying to rein it in.
pyrephox: (Sadako)
( Feb. 25th, 2004 11:27 pm)
Here's the thing.

Called the insurance people, and were told that they didn't actually have the beneficiary or amount information or any of that stuff on record, for that kind of policy. Nor did they have a number which I could call, but they did helpfully tell me that someone, somewhere in the Georgia state government should know the information. So, tomorrow will be spent doing a fair amount of random calling around. Meanwhile, the other person keeps calling me wanting to know what I've found out, and she /still/ sounds a few short steps from breakdown. She spent over ten minutes assuring me that she wasn't trying to 'cheat' me out of anything, when I never suggested that she was, and it was the furthest thing from my mind. Poor woman. :(

I finished 'War of Honor', and it was good. Ended on yet another cliffhanger, and Honor really /is/ quite a bit Sueish, but I have to admit that I just adored the politicking and various machinations which are the primary plot of the book. I have to admit that I don't really miss moving away from the ultra hard SF...there's only so many times you can hear about missile engagements in space before your eyes start to glaze, really.

Drifting back to my Silent Hill RPG cravings...I've been thinking that, for a tabletop game, the party could be rather sleazy paranormal investigators for a network show, drawn by the tales of the 'haunted town'. For an online RPG, of course, you wouldn't have to have them all coming from the same place, and there wouldn't be the same need to stick together as you get in tabletop, either. Of course, for a horror game to work out well, you really need players who /want/ the horror experience, who are willing to be 'sucked in', and let their characters be 'weak' enough to have real flaws, and know when to run away, as well as being willing to lose the character (and have a GM willing to kill the characters). And a Silent Hill horror game would be, in large part, the characters having to face their own personal demons.

In non-rambling terms, it would rock very hard, or suck very badly.
.

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