2004-04-22

pyrephox: (Default)
2004-04-22 03:09 pm

IN: Discords and Disadvantages

Mortals

Illness: This Disadvantage indicates some sort of chronic illness in the character. It is not a temporary condition, like a cold (or even pnuemonia), but rather a state that affects the character for all of their lives. Some Illnesses can be cured, with long-term treatment. The level of the Disadvantage indicates how often it affects the character's life. Level 1 Illnesses may be mild asthma, or a severe allergy to some rare substance. Level 6 Illnesses are persistent and life-threatening, like AIDS or cancer. As always, the GM makes the final decision on level and effects.

Non-Mortals

Animal Unmagnetism: This Discord most commonly affects Undead. Mortal animals sense something unnatural and maddening about the character. For every level of this Discord, all reaction rolls and attempts to peacefully interact (including rolls to order an animal Servant) with mortal animals are penalized by 1. Additionally, if an animal is ordered to attack a group containing a character with this Discord, the animal will always attack the Discord-bearer first.
pyrephox: (Icon by Undauntra!)
2004-04-22 06:01 pm

IN: Sorcerous Ritual

Astral Walk (Animus Ambulato) (Focus/5)

This ritual allows the sorcerer to have an 'out of body experience'. In normal IN terms, this allows the sorcerer to take Celestial Form for a short amount of time. If successful, the sorcerer's spirit is seperated from his body, which remains inert and in a coma-like state while uninhabited, for minutes equal to the CD of a successful roll. At the end of that time, the sorcerer is automatically pulled back to his body, wherever he may be. He may return prematurely with a successful Will roll. The ritual will also end prematurely if someone attacks or disturbs his body.

Unlike when Celestials leave their vessels, this ritual does not cause Disturbance and the body remains in the same spot. While Celestial, the sorcerer may do anything normally associated with Celestial Form (including Celestial Combat), /except/ ascend to either Celestial plane on his own. As per the rules, however, the sorcerer may follow a demon who is descending to his Heart, or down a Tether to Hell.

While in Celestial Form, the sorcerer's spirit is connected to his body through a 'silver cord'. Anyone who makes the Perception roll to spot the spirit may make another at -2 to spot the cord. Once seen, the cord may be targetted with a called shot in celestial combat; it has Soul Hits equal to half the sorcerer's normal Soul Hits. If the cord is severed, the sorcerer's body goes into immediate cardiac arrest. If the Sorcerer is within eyesight of his body, he may re-enter it immediately with a Will check, otherwise, he must make a Perception roll to be able to find his body again, and then a Will roll to re-enter.

Note: Having a Celestial Connection gives a +3 to the TN of this ritual.