Random game design thought from a headachey brain.
How about a system where every character starts out in chargen dead average in all stats. Assume, for a moment, using a basic six of stats: Strength, Dexterity, Toughness, Intelligence, Perception, Will. You start out dead average in all of them.
Then, you purchase skills. Based on how many points of skills relating to that stat you purchase, that stat rises...essentially reflecting the idea that you get /better/ at a statistic that you've used a great deal in your daily work. In addition, you can also purchase penalties to stats, lowering them, and using the extra points for other things, indicating a weakness. (You'd probably have the penalities indicating specific weaknesses, like: Sickly (-1 to Strength and Toughness), Missing Foot (-2 to Dexterity), Absent-minded (-1 to Perception).
Then, in game play, skills and stats would be raised based on plot-relevant usage, or off-screen training. As your skills went up, your stats would be automatically adjusted. Also, if you /didn't/ use a skill for a while, it would lose a level, and that could also adjust your stats. No XP, just track-by-usage.
How about a system where every character starts out in chargen dead average in all stats. Assume, for a moment, using a basic six of stats: Strength, Dexterity, Toughness, Intelligence, Perception, Will. You start out dead average in all of them.
Then, you purchase skills. Based on how many points of skills relating to that stat you purchase, that stat rises...essentially reflecting the idea that you get /better/ at a statistic that you've used a great deal in your daily work. In addition, you can also purchase penalties to stats, lowering them, and using the extra points for other things, indicating a weakness. (You'd probably have the penalities indicating specific weaknesses, like: Sickly (-1 to Strength and Toughness), Missing Foot (-2 to Dexterity), Absent-minded (-1 to Perception).
Then, in game play, skills and stats would be raised based on plot-relevant usage, or off-screen training. As your skills went up, your stats would be automatically adjusted. Also, if you /didn't/ use a skill for a while, it would lose a level, and that could also adjust your stats. No XP, just track-by-usage.