Not enough sleep, due to strange and twisted dreams, and yet /amazing/ productivity. I have cleaned out my inboxes entirely. The universe does seem determined to make being the advisor for SGA as much as a pain in the keister as possible, still, though. Turns out, the day we chose for the dance is also the day our school is taken over for polling. So decorating shall be...interesting. Other than that, things are pretty quiet on the homefront.
I am playing two new games: Culpa Innata, a point-and-click adventure game (thought those were dead!), and Atelier Iris 2.
Culpa Innata is intriguing; it's sci-fi set in the 'World Union', sort of a Randian paradise that has taken the place of many nations, where they take only the genetic elite who understand the twin virtues of selfishness and teamwork. There's a fair bit of attention paid to the world-building; artists are now 'trade secrets' who sign exclusive contracts with various companies, children are creche-raised and must pay their parents back for the debt that they have incurred during their childhood, most home art is advertisements (you get paid based on how many visitors you have per month), and so forth. The actual adventure is pretty decent, although some of the world-building is designed to frustrate you: the laws of the World Union require that no citizen's productivity is unfairly interrupted, so you can only speak to your witnesses once per day, and you have a very limited amount of time to ask questions of each one. Also, this is the first murder (or, indeed, violent crime) in a good twenty years, so your character often does not ask the questions that would seem blatantly obvious to the player. And despite being a police officer, your authority is largely limited to saying 'pretty please', unless someone is actually standing over a dead body with blood on their hands, screaming "I did it!" Also, the voice acting is...tolerable, but not inspiring.
I am playing two new games: Culpa Innata, a point-and-click adventure game (thought those were dead!), and Atelier Iris 2.
Culpa Innata is intriguing; it's sci-fi set in the 'World Union', sort of a Randian paradise that has taken the place of many nations, where they take only the genetic elite who understand the twin virtues of selfishness and teamwork. There's a fair bit of attention paid to the world-building; artists are now 'trade secrets' who sign exclusive contracts with various companies, children are creche-raised and must pay their parents back for the debt that they have incurred during their childhood, most home art is advertisements (you get paid based on how many visitors you have per month), and so forth. The actual adventure is pretty decent, although some of the world-building is designed to frustrate you: the laws of the World Union require that no citizen's productivity is unfairly interrupted, so you can only speak to your witnesses once per day, and you have a very limited amount of time to ask questions of each one. Also, this is the first murder (or, indeed, violent crime) in a good twenty years, so your character often does not ask the questions that would seem blatantly obvious to the player. And despite being a police officer, your authority is largely limited to saying 'pretty please', unless someone is actually standing over a dead body with blood on their hands, screaming "I did it!" Also, the voice acting is...tolerable, but not inspiring.