pyrephox: (Default)
( May. 13th, 2008 06:22 pm)
I started a new Sims 2 game.

Made a slightly goofy looking success-aspiration Sim, with the intent of following her story through the generations, a legacy game, essentially.

First day, she gets a job as a mail clerk. Well, at least it's in the same /area/ as business, right? She makes the best of it. She has expensive tastes which she's not fufilling at all, but heck. At least she's employed.

She meets some people. All these people hate her. Well, okay, not all. The Faerie Queen likes her, as long as she doesn't do anything but admire her.

Disgruntled, Katya throws herself into her work, getting unreasonably happy about going to her job in her crappy car. But! She gets a promotion, and does happy squeals of joy. And gets a money tree, because who doesn't like money trees? The day after her promotion to Personal Assistant, she brings a 'friend' home from work. Said friend is a distinguished older gentleman who likes to hug.

I'm going hmmm, here, but hey, he /likes/ her, and that's more than she's managed to find elsewhere. So, of course, she jumps his bones and has him fall in love with her in two days. Figuring that the old guy is going to have get started with the whoopie pretty soon if I'm going to have a second generation, I ask him to move in. He says yes! ...and asks if he can bring any of his family along.

He's the /CEO/. He's /married, with kids/.

My Sim is a golddigging woman of loose virtue who has seduced the CEO away from his family to live in sin with her!

It's fun. :D
.

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