Bah! Whiners.
The people there started whining about Oblivion before it even came out, and haven't stopped yet. The big complaint (because they had to look damned hard to find one) right now seems to be about Oblivion's level scaling arrangement.
Here's how it works. Monsters get stronger as you do. Not all of them, and not all at the same rate, but they do improve (in both competence and equipment), and stronger monsters show up as you grow higher in levels. The complaint here seems to be that this takes all the 'freedom' out of the game, because there aren't clearly marked zones of danger and safety for you to wander through...any place has a chance to be dangerous.
The unfortunate thing is, however, that this simply isn't true. Areas of relative safety are pretty much anywhere above ground. Yes, you may run into some animals or the occasional bandit, but they don't scale much, and you should be able to one or two hit kill all of them as you go up in levels. Also, the roads are often travelled by Imperial soldiers, who /will/ come to your aid if you're attacked in their sight. The next safest places tend to be caves. Just keep an eye out for what kinds of enemies are in a given cave, and prepare accordingly. Then there are forts, with typically tougher enemies with better loot, and then there are elven ruins, with traps of UTTER DOOM, strong enemies, and very nice loot. Finally, Oblivion gates are where you go when you want some serious doom and destruction.
Yes, quests continuously scale, so they will /always/ be a challenge. You'll never be able to waltz through the whole main quest the way you could in Morrowind. This is a feature, not a bug.
Bah.
no subject
Actually, the numbers make a difference in the types of monsters. Like, 5 scamps and 1 fire atronach to 3 scamps and 3 full clanfears and maybe another atronach thrown in. I just know that if I went to 12 while clearing Kvatch it was a lot harder. Didn't matter cause the last thing you fight is a Daedroth (lvl 14 according to the hint book) so I had to go to 15 anyway to win. :)
The skills do change as you level too, possibly with your own skill level. I know I ran into a bandit who was able to parry after every sucessful block. I decided then that fireball was best to throw in his face if he was just gonna bash me with the shield again.
Bears, wolves soooooooo much better. Boars...gods I hate boars. XP