pyrephox: (Default)
Pyrephox ([personal profile] pyrephox) wrote2006-09-13 11:36 am

Horror on a Spaceship! update.

I now have three out of four of the character sheets in. You who have not given it over, you know who you are. (And so do the men I've positioned to watch you with their strange sunglasses and dark suits.) Please let me have that ASAP, so that I can finish my preperations. Thanks!

Other than that, we appear to be on-schedule for Sunday gaming. I hope to start at 6:30 Eastern time, on Sammy. I have my own room off the Nexus. Look for 'Hermes'. Also, please read the description, as it has some setting information you may find interesting and useful!

[identity profile] pyrephox.livejournal.com 2006-09-13 07:16 pm (UTC)(link)
*giggles* 'Sammy' is sort-of the name for a privately owned MU* (Multi-user environment, sort of like a customizable chat room that you can program dice and other stuff into), on which some of us have rooms and run games. The Nexus is a name of a room, as is Hermes. :D

[identity profile] dreadmouse.livejournal.com 2006-09-13 07:29 pm (UTC)(link)
Ah! Light dawns.

I've been on a couple of MUD's, but that was mumble-years ago, so I'm sure the interfaces have improved. Even so, it must be a bit of an art to run a game via text interface.

How many players do you find you can have online before things slow down too much?

[identity profile] pyrephox.livejournal.com 2006-09-13 07:52 pm (UTC)(link)
I feel most comfortable with about four or five. Around eight or nine, things get pretty darned slow, and some characters tend not to chime in much. However, a lot of it depends on the typing speed of the players. Sometimes a two or three person scene is TERRIBLY slow because someone is typing very slowly, or a six person scene moves fast because everyone is right there and firing off responses. So the pacing depends more on the response time of the players than the numbers, almost.

[identity profile] dreadmouse.livejournal.com 2006-09-14 01:24 pm (UTC)(link)
What about combat? That must be terribly slow, no? It can take forever when I'm playing table games, and that's when everybody can see their figs and has the same picture of the action.

[identity profile] pyrephox.livejournal.com 2006-09-14 03:12 pm (UTC)(link)
Combat can be pretty slow, yeah, depending on the system and how well the players know the combat rules.