pyrephox: (Default)
Pyrephox ([personal profile] pyrephox) wrote2006-12-13 02:37 pm

Bleh.

Sick.

Unhappy. Nose hates me.

Have one Valdemar character sheet! Yay! A couple of other concepts floated at me, although no other character sheets yet. Think I will stop taking characters at 7. That's the max that I think could really be handled without the game moving at a glacial pace.

Still have cards to do, and a thank you letter to write. No concentration. Need more drugs.

EDIT: Have the character sheets for a Sun-Priest, a Herald, and a Tale'edras Mage, with solid concepts but no sheets for a Kyree and a Valdemaran Guard character. Those characters get priority, but still have two 'slots' open.

[identity profile] dreadmouse.livejournal.com 2006-12-14 08:26 pm (UTC)(link)
I will play one Jorian Balathon, a young human Guardsman from Valdemar. I was thinking of a warrior, a recent graduate from the Guard's College who has received special training to help him work more easily with foreigners now that the borders are open. Instead of being as combat-focused as some Guards he has a wider grounding in social skills, the intention being that he will one day work as a Palace Guard in Haven or an Embassy Guard elsewhere once he has gained some seasoning.

[identity profile] pyrephox.livejournal.com 2006-12-14 08:45 pm (UTC)(link)
That is excellent. Choose a Warrior, but for Favored Skills, you may want to go more towards the social skills like Diplomacy and Bluff. I also recommend Notice and Ride for a guard.

For Feats, you may wish to pick up Shield Training (can use shields), a combat feat such as All-out Attack (reduce Defense rating to add that much to your attack) or Weapon Focus (sword), and perhaps Sensitive since he's got a social emphasis (+2 to interaction skill checks with thinking creatures).