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Idle world image, inspired by 'Twelve Kingdoms'.
A world of constant, overcast clouds. Atop the clouds is a shining, freshwater sea, magically suspended over the solid world. The world below is long stretches of plains and moss-fields, with towering fungal forests. Occassionally, massive rock spires reach up and pierce the cloud cover, and the lee side of these spires are the only places to get true light. Both the people of the surface and the cloudsea hew cities out of these towers of stone, forming the basis for trade and contact among the two vastly different cultures.
On the surface, albino humans, elves, and dwarves (the last with thick coats of natural fur to protect them as they tunnel into the cold, dark earth) live and build cities, mostly with stone and iron. Wood, true wood, is a substance far more precious than gold, and the Groves in the sunlit patches are guarded zealously by the Druids of the White Order. Most of the surface is warm and humid, like a great greenhouse, but in the mountains, it can get terribly cold and dark, and here live the great monsters who produce their own light, or hunt by vibrations and scent alone. High above, slender, dark halflings and amphibious gnomes sail the currents of the cloudsea, metal poor, but wood rich from harvesting the bountiful sky trees, towering flora which look to be related to sycamores, but with golden bark and huge, pale leaves. In the boughs of the trees are the villages and palaces of the citizens, guarded by elite knights on their web-winged sea serpents which call the sky and sea equally their homes.
A world of constant, overcast clouds. Atop the clouds is a shining, freshwater sea, magically suspended over the solid world. The world below is long stretches of plains and moss-fields, with towering fungal forests. Occassionally, massive rock spires reach up and pierce the cloud cover, and the lee side of these spires are the only places to get true light. Both the people of the surface and the cloudsea hew cities out of these towers of stone, forming the basis for trade and contact among the two vastly different cultures.
On the surface, albino humans, elves, and dwarves (the last with thick coats of natural fur to protect them as they tunnel into the cold, dark earth) live and build cities, mostly with stone and iron. Wood, true wood, is a substance far more precious than gold, and the Groves in the sunlit patches are guarded zealously by the Druids of the White Order. Most of the surface is warm and humid, like a great greenhouse, but in the mountains, it can get terribly cold and dark, and here live the great monsters who produce their own light, or hunt by vibrations and scent alone. High above, slender, dark halflings and amphibious gnomes sail the currents of the cloudsea, metal poor, but wood rich from harvesting the bountiful sky trees, towering flora which look to be related to sycamores, but with golden bark and huge, pale leaves. In the boughs of the trees are the villages and palaces of the citizens, guarded by elite knights on their web-winged sea serpents which call the sky and sea equally their homes.
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Very nice. Whatcha planning to do with it?
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Right now, I'm just playing around with it. Once I got things hammered out, it's possible that I would run a campaign or something in it, if there were interested people. :)
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