More thoughts on the cloudsea world in the previous post:
* Give humans low-light vision. Give elves, half-elves, and dwarves all darkvision (or possibly batlike sonar for the dwarves), but give all four races a dazzle penalty for operating in full sunlight. Take away all special vision for gnomes and halflings, but give them racial bonuses on Swim and Knowledge (Aquatics).
* Undead become a larger problem on the surface, since the indirect light that filters through in most places is not going to do anything to the average undead. Consider a Light Priesthood with a high portion of Paladins and an anti-Undead bent.
* Conventional herbivores exist on the surface, although with a primarily moss-based diet, and not in as large of numbers or variety as real world. More goats and other flexible eaters, smaller horses with shaggy fur in the colder regions, fewer birds. What birds do exist tend to be ground burrowers, grub eaters, or predatory. Pig and goat are probably the primary meat animals.
* On the surface, most bodies of water are underground. The dwarves are very good at diverting underground rivers where they wish them to go, and do thriving trade with subterranean river boats and trade routes. Fish live in the underground water, some growing to massive size in the dark caverns. (Albino water dragons preying on merchant caravans?)
* Many of the stone spires are hollow. Water from the cloudsea enters porous openings at the top, and spills in an unceasing torrent down through spire's center, down to one of the underwater seas, most of which are situated beneath these spires. This makes the whole spire thrum deeply. The cities carved into the outer shells use the torrents to give them something approximating running water and plumbing.
* Give humans low-light vision. Give elves, half-elves, and dwarves all darkvision (or possibly batlike sonar for the dwarves), but give all four races a dazzle penalty for operating in full sunlight. Take away all special vision for gnomes and halflings, but give them racial bonuses on Swim and Knowledge (Aquatics).
* Undead become a larger problem on the surface, since the indirect light that filters through in most places is not going to do anything to the average undead. Consider a Light Priesthood with a high portion of Paladins and an anti-Undead bent.
* Conventional herbivores exist on the surface, although with a primarily moss-based diet, and not in as large of numbers or variety as real world. More goats and other flexible eaters, smaller horses with shaggy fur in the colder regions, fewer birds. What birds do exist tend to be ground burrowers, grub eaters, or predatory. Pig and goat are probably the primary meat animals.
* On the surface, most bodies of water are underground. The dwarves are very good at diverting underground rivers where they wish them to go, and do thriving trade with subterranean river boats and trade routes. Fish live in the underground water, some growing to massive size in the dark caverns. (Albino water dragons preying on merchant caravans?)
* Many of the stone spires are hollow. Water from the cloudsea enters porous openings at the top, and spills in an unceasing torrent down through spire's center, down to one of the underwater seas, most of which are situated beneath these spires. This makes the whole spire thrum deeply. The cities carved into the outer shells use the torrents to give them something approximating running water and plumbing.
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Water-wheels are intriguing, though. And maybe some sort of massive clockwork, water-powered, lift systems...?
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Gnomes might have some amount of special vision in the sense of lenses to let them see underwater, or even sonar -- a branch of dwarves?
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You could give them reduced strength...
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