More thoughts on the cloudsea world in the previous post:

* Give humans low-light vision. Give elves, half-elves, and dwarves all darkvision (or possibly batlike sonar for the dwarves), but give all four races a dazzle penalty for operating in full sunlight. Take away all special vision for gnomes and halflings, but give them racial bonuses on Swim and Knowledge (Aquatics).

* Undead become a larger problem on the surface, since the indirect light that filters through in most places is not going to do anything to the average undead. Consider a Light Priesthood with a high portion of Paladins and an anti-Undead bent.

* Conventional herbivores exist on the surface, although with a primarily moss-based diet, and not in as large of numbers or variety as real world. More goats and other flexible eaters, smaller horses with shaggy fur in the colder regions, fewer birds. What birds do exist tend to be ground burrowers, grub eaters, or predatory. Pig and goat are probably the primary meat animals.

* On the surface, most bodies of water are underground. The dwarves are very good at diverting underground rivers where they wish them to go, and do thriving trade with subterranean river boats and trade routes. Fish live in the underground water, some growing to massive size in the dark caverns. (Albino water dragons preying on merchant caravans?)

* Many of the stone spires are hollow. Water from the cloudsea enters porous openings at the top, and spills in an unceasing torrent down through spire's center, down to one of the underwater seas, most of which are situated beneath these spires. This makes the whole spire thrum deeply. The cities carved into the outer shells use the torrents to give them something approximating running water and plumbing.

From: [identity profile] cpip.livejournal.com


What about using the torrents to power water-wheels, for grain or even (if you want to go to a slightly higher TL) electrical generators?

From: [identity profile] pyrephox.livejournal.com


That would seem to be a logical extension of having that environment, and with gnomes and humans around, it would certainly be possible. Right now, I don't think I want to up the TL all the way to electricity, though...once you bring in electric lights, even if only in a small radius around the spires, things get kinda funky.

Water-wheels are intriguing, though. And maybe some sort of massive clockwork, water-powered, lift systems...?
archangelbeth: An egyptian-inspired eye, centered between feathered wings. (Default)

From: [personal profile] archangelbeth


Grind the grain in the watermills...

Gnomes might have some amount of special vision in the sense of lenses to let them see underwater, or even sonar -- a branch of dwarves?

From: [identity profile] pyrephox.livejournal.com


Hmmm. That's an interesting thought! I'm already giving them a sort of racial water-breathing, though, so I don't want to pump them up too much...but they probably won't have any penalties for being underwater in Spot/Search checks.
archangelbeth: An egyptian-inspired eye, centered between feathered wings. (Default)

From: [personal profile] archangelbeth


Well, they're little and may not do well if they're out of the wet for too long?

You could give them reduced strength...

From: [identity profile] pyrephox.livejournal.com


Hmmmm...I think I'd rather just keep them to what they've got. With the water-breathing, and the bonuses to Swim and aquatic knowledges, and the lack of penalties for Spot/Search (and probably Move Silently) checks in water, they should be fine. :) I want PC gnomes to be a viable option, so I don't really like to cut Strength more than necessary.
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