Trade
Full Disclosure
This attunement is most often given to Servitors and Soldiers who are in positions of directly opposing Greed. For 2 Essence, they can make any written contract reveal all hidden clauses, loopholes, misrepresentations, or omissions that render the trade badly unbalanced. This /does/ reveal the hidden clauses of Mammon's Balseraphs! However, Servitors with this attunement have also been known to use it in conjunction with Divine Contract in order to convince another party that they are playing fair.
Nightmares
Dread
With a Will roll, a demon possessing this attunement can shake a target's certainty and distract them with a baseless but pervasive fear. The target may resist with a Will roll, but if they fail, all skill, performance, and attribute target numbers are reduced by one, including resonance attempts, for minutes equal to the demon's Ethereal Forces. Elohim and Malakim add their Ethereal Forces to resist this attunement. Seperate uses of this attunement do not stack, but it may stack with the effects of other attunements, Songs, or the Habbalite resonance.
Dreams
Dream Refuge
This attunement allows a Servitor of Dreams to temporarily claim certain bits of the Marches as their own. By spending 3 Essence, the angel will set itself as Domain controller of a space of Marches with a radius of its Ethereal Forces in yards, for a number of minutes equal to its Dream-Shaping (or Dreaming) skill. The true owner of the Domain /may/ resist this intrusion, with a Contest of Dream-Shaping rolls. If they fail or choose not to resist, within that area the angel is considered to have all the Domain controller bonuses and benefits, and the true owner of the Domain is treated like a visitor. Blandine will not resist an angel using this in her Vale, unless the angel is being actively hunted by Heaven, Beleth will /always/ contest it, and win (and the unlucky angel may get her personal attention!). Humans or Ethereals may contest on an individual basis.
The Waters
Mistform
For the cost of 2 Essence, an Angel of the Waters can dissolve their vessel into mist. While in this form, they can maneuver through any barriers that are not water-tight, and most corporeal attacks do not affect them, with the exception of fire-based attacks. In mist form, the angel moves at his normal rate of speed, but can be frozen in place, although neither being frozen nor subsequently shattered actually /harms/ them. The effect lasts for minutes equal to the angel's total Forces, or can be dismissed prematurely with a Will roll. They can take damage if they revert to vessel in a space too small or shaped wrongly to contain them!
Full Disclosure
This attunement is most often given to Servitors and Soldiers who are in positions of directly opposing Greed. For 2 Essence, they can make any written contract reveal all hidden clauses, loopholes, misrepresentations, or omissions that render the trade badly unbalanced. This /does/ reveal the hidden clauses of Mammon's Balseraphs! However, Servitors with this attunement have also been known to use it in conjunction with Divine Contract in order to convince another party that they are playing fair.
Nightmares
Dread
With a Will roll, a demon possessing this attunement can shake a target's certainty and distract them with a baseless but pervasive fear. The target may resist with a Will roll, but if they fail, all skill, performance, and attribute target numbers are reduced by one, including resonance attempts, for minutes equal to the demon's Ethereal Forces. Elohim and Malakim add their Ethereal Forces to resist this attunement. Seperate uses of this attunement do not stack, but it may stack with the effects of other attunements, Songs, or the Habbalite resonance.
Dreams
Dream Refuge
This attunement allows a Servitor of Dreams to temporarily claim certain bits of the Marches as their own. By spending 3 Essence, the angel will set itself as Domain controller of a space of Marches with a radius of its Ethereal Forces in yards, for a number of minutes equal to its Dream-Shaping (or Dreaming) skill. The true owner of the Domain /may/ resist this intrusion, with a Contest of Dream-Shaping rolls. If they fail or choose not to resist, within that area the angel is considered to have all the Domain controller bonuses and benefits, and the true owner of the Domain is treated like a visitor. Blandine will not resist an angel using this in her Vale, unless the angel is being actively hunted by Heaven, Beleth will /always/ contest it, and win (and the unlucky angel may get her personal attention!). Humans or Ethereals may contest on an individual basis.
The Waters
Mistform
For the cost of 2 Essence, an Angel of the Waters can dissolve their vessel into mist. While in this form, they can maneuver through any barriers that are not water-tight, and most corporeal attacks do not affect them, with the exception of fire-based attacks. In mist form, the angel moves at his normal rate of speed, but can be frozen in place, although neither being frozen nor subsequently shattered actually /harms/ them. The effect lasts for minutes equal to the angel's total Forces, or can be dismissed prematurely with a Will roll. They can take damage if they revert to vessel in a space too small or shaped wrongly to contain them!
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