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Hmmm, stuff.
Not much stuff to talk about. I'll be housesitting at a friend's for this week, so not a lot of internet time. But, on the bright side, she's got lots of DVDs, including alllllll of Buffy. And, of course, a cat. I get to play with a cat for a whole week. It will be fun. And then there will be DOOM.
I've been playing Morrowind, again. I've started up a custom fighter-mage. She has much love for her sword and her Fireball spell, and has already started having more success buying up the happy alchemy skill. Alchemy skill is filled with rocking. It just is. Although I've yet to figure out the point of making, say, paralyze potions. I sure as heck don't want to drink them, and I don't think you can use them on enemies. Really, the guy trying to bash your face in is unlikely to just stop and drink something that you offer him.
There is a downside to swords, though. My monk used hand-to-hand. Not only does it not get damaged, but it goes for fatigue first. Fists don't do a lot of damage, but once you've beaten someone into falling down, you can simply bash them into a bloody pulp. It's useful. Swords, on the other hand, do more damage, but don't knock people down.
...axes are just scary. Met this bandit chick in one of the caves with an axe. Two-hit kill, and the first hit knocked me face first into the dirt. Very sad. I should probably go find more ghosts to beat up before taking on the live things.
Not much stuff to talk about. I'll be housesitting at a friend's for this week, so not a lot of internet time. But, on the bright side, she's got lots of DVDs, including alllllll of Buffy. And, of course, a cat. I get to play with a cat for a whole week. It will be fun. And then there will be DOOM.
I've been playing Morrowind, again. I've started up a custom fighter-mage. She has much love for her sword and her Fireball spell, and has already started having more success buying up the happy alchemy skill. Alchemy skill is filled with rocking. It just is. Although I've yet to figure out the point of making, say, paralyze potions. I sure as heck don't want to drink them, and I don't think you can use them on enemies. Really, the guy trying to bash your face in is unlikely to just stop and drink something that you offer him.
There is a downside to swords, though. My monk used hand-to-hand. Not only does it not get damaged, but it goes for fatigue first. Fists don't do a lot of damage, but once you've beaten someone into falling down, you can simply bash them into a bloody pulp. It's useful. Swords, on the other hand, do more damage, but don't knock people down.
...axes are just scary. Met this bandit chick in one of the caves with an axe. Two-hit kill, and the first hit knocked me face first into the dirt. Very sad. I should probably go find more ghosts to beat up before taking on the live things.
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The trouble with hand-to-hand, though, is that it can be dicey at lower levels (at least, so I found). 'Cause you're trying to knock down their fatigue and missing half the time, and they're trying to knock down your HP and missing one-quarter of the time, and even if you take THAT one down there's only so many healing potions you can carry and then you get in a fight with two and it's like "...well, crap. Ow. G'bye, body."
I like swords in that game, me. O:) Especially the daedric wakizashi. Mmmmmm. Always carry two, one to fight with normally (if you can call one-hit kills normal), and one enchanted to cast Soul-Trap on hit. Run into a Golden Saint, a Spriggan, or an Ascended Sleeper? Haul that baby out. :D
(Spriggans are from Bloodmoon expansion - I don't think they can be used for constant effect enchantments (though I haven't tried), but you have to kill each one three times, and each time you can trap a soul, and, in a grand soul gem, each soul is worth only 10,000 less than the Golden Saint and Ascended Sleeper souls.)
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