A little background. My first fandom, in any degree, was The X-Files. My first online screenname was Dana Scully, fergodssakes. It was the first time in my young life that I ever fell hard for any sort of fictional world/characters, and it was joined by the glorious happenstance that was my first AOL account. I discovered newsgroups, fanfiction, and slash in one breathless year.

And it was good. I ran into my first slash by accident...I didn't know what the / meant, I figured it was just telling what characters featured in the story. And then there was Skinner and Mulder on the desk, and it was very good. I was a big fanfiction fan, and a pretty solid slash fan. I remained a solid slash fan up through Gundam Wing (where I first learned the term 'yaoi'), and Due South, and a couple of other books and shows along the way. I have faced the delicious wrongness of Vetinari/Vimes slash.

But these days...I don't like slash or yaoi, and it's the fans that killed it for me. Why?

Read On )
pyrephox: (Default)
( Aug. 9th, 2006 08:59 pm)
Sorcery is, sadly, kind of nerfed in IN. In fact, it's nearly impossible to build a viable PC Sorcerer, and most of the rituals are...well, less than useful, particularly considering their obscene Essence costs and painfully high CP costs to have any sort of useful TN. I'm slowly rewriting the Sorcery system for my own games, as well as adding some other human variant rules, to make humans as a whole more balanced without being overly beefy.

Here's some of what I've been thinking about so far, tweaking Essence costs and changing the way Sorcerers are built. (NOTE: These rituals /do/ make Sorcerers more powerful and more of a threat to celestial characters (particularly demons). So if that's not something you're interested in, these variants are definitely not for you.

Costs of Sorcery )
Common Rituals )
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