Point the first: My friends are really cool people. Spent the evening with one of them, watching B5, being introduced to Alias, and munching on pizza and wings. It was a lovely way to spend a night.
Point the second: I love the cold. Oh, yes.
Also, I'm looking forward to Thanksgiving holidays and winter break. Ever, ever so much. It's just one of those things. I'm tired of the semester. I've got a little more work to do, and then I'm done. And next semester's classes are all electives. I'm going to see if I can't take an Independent Study for my third, with my advisor. Something on adolescents, structured roleplay, and the learning of social strategies for successful peer relationships.
...okay, yes. I'd like to spend the semester developing a roleplaying game and get academic credit for it. It's a dream I have.
Point the second: I love the cold. Oh, yes.
Also, I'm looking forward to Thanksgiving holidays and winter break. Ever, ever so much. It's just one of those things. I'm tired of the semester. I've got a little more work to do, and then I'm done. And next semester's classes are all electives. I'm going to see if I can't take an Independent Study for my third, with my advisor. Something on adolescents, structured roleplay, and the learning of social strategies for successful peer relationships.
...okay, yes. I'd like to spend the semester developing a roleplaying game and get academic credit for it. It's a dream I have.
From: (Anonymous)
no subject
Its quite remarkable how you can word things to make them sound all brainy and high brow.
Now I must go make an in-deapth study of the socal dynamics within a time-insensitive-response community with a focus on large scale social interaction in a digital medium.
(Go check the WoW forums.)
From:
Dagnabbit!
Teach me to reply to a post right after rebooting.
*grumble*
From:
no subject
The interesting thing, though, is that I actually think there's something there. The benefits of modelling and roleplaying in order to help people practice adaptive behaviors and social skills are fairly well defined. If you design the game to elicit those appropriate behaviors, reward cooperation over competition, and with a focus on nonviolent resolution of conflicts, you actually /could/ end up with a developmentally appropriate creative teaching tool that could be used with small groups of adolescents with low social skills.
But I ramble!