As many may know, my Independent Study this semester involves a paper on the use of roleplaying games to build social skills and cooperative values in group sessions with adolescents. In addition to just the research and the paper, I'm also doing some design work on a system that is built to facilitate cooperative play and help to build social skills in students. While still being engaging and interesting and somewhat fun to play. So, here are some ideas that I'm working on bit by bit.



Classes: The game will be class-based, in order to provide an additional layer of structure and the ability to work off of archetypes. Also, since the people running the game will most likely be counselors, and not gamers, the additional structure will be useful for them, as well. Classes I'm thinking about are: Diplomat, Defender, Scholar, Healer, and Guide. These correspond in a rough way, emphasis-wise, to a D&D Bard, Fighter, Wizard, Cleric, and Rogue, but will be tailored to emphasize cooperative values, as well as avoiding overt magical or religious ideation. Each class will have a skill list and a group of special abilities that can be bought with growth points.

XP: Growth Points will be awarded at the end of each session, both to individuals, and to the group as a whole. Individual GP can be used to purchase skills and abilities for characters, as well as other perks or special items along the way. Group GP must be spent by the group in agreement, and allows special group abilities to be purchased, such as a 'time out' ability to discuss how to deal with a situation, the ability to transfer assets from one character to another for a brief period, bonuses to group defenses, and so forth.

Stats: The stats used will be oriented towards social and emotional, since the emphasis of the adventures will also be on social and emotional scenarios. So, stats will likely be things like Education, Self-Control, Awareness, Caring, Conviction, and Assertiveness, as well as Strength and Dexterity. Stats can be raised or lowered during play by role-playing out a situation where the stat is tested. Stats give special abilities at certain points in their upper ranges. (Note, the stat is 'Education', not 'Intelligence', because the emphasis should be Education as something that can be gained through effort, not on a fixed ability as intelligence is often considered to be.)

Scenarios: Scenarios should be adventure oriented, but with an emphasis on using social skills and cooperation, rather than violence and inter-party competition. Violence is not prohibited, but should be rare and meaningful when it occurs, giving the students opportunities to consider how violence affects their own lives. The standard setting will be Western fantasy, but options should be included for other places and times, based on the makeup of the group and real life setting.

From: [identity profile] usekh.livejournal.com


There was a huge thread on this at rpg.net. No idea if it will be of any use or not but might be worth checking out

From: [identity profile] usekh.livejournal.com


If search is working now you can search by my login name (usekh) as I posted on it. It was a follow-up from another thread and the title was something like is it possible to learn from RPG's

From: [identity profile] pyrephox.livejournal.com


Sorry. Can't find it. But thanks for the suggestion!

From: [identity profile] amethystjade.livejournal.com


Interesting. My only comment is that perhaps Education should be Knowledge, to emphasize what you know as opposed to what you're taught, if you see my meaning.

From: [identity profile] pyrephox.livejournal.com


*nods* I've gone back and forth about that. I eventually came down on this side of it, because we'd want to emphasize that gaining knowledge is a /process/, and that process is education. (Remember, these would be happening primarily in a school setting. Encouraging kids to see the link between the two is a good thing, and again, with Knowledge, you run into the idea that some people think that it's just something that's there, whether you work at it or not.)

From: [identity profile] thebookpixie.livejournal.com


I keep meaning to send you this: http://www.wizards.com/default.asp?x=dnd/library - particularly "How D&D Taught Me To Use The Library" (link at bottom of the page).
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