As I've mentioned before, I can't resist the urge to rewrite stuff. Little rules, big rules, it doesn't matter. And In Nomine, due to the way it's laid out, is /very/ fun to rewrite and add things on to. So it's been getting a lot of my attention, lately.

This time, it's Valefor. A very non-canon Valefor. For one, I've made him an Impudite. I'm not really fond of the possible Valefor/Janus metaplot hints, and having all of the dissonance conditions and attunements the same for both of them just makes me twitch. So I've made a version that I'm thinking of replacing him with in a campaign. It's just a partial write-up.



Valefor
Impudite Prince of Theft

The world is ours for the taking. Be quick about it, and don't get caught!

Valefor is the ultimate Taker, his suave and sophisticated exterior shielding a cold and avaricious heart. He loves the flash and flare of the human world, and the tremendous amount of stuff that people create. The only thing he likes better is the expression on their faces as he takes it away. He sends his Servitors out amongst the human populace to commit acts of daring thievery, encouraging them to take everything from humanity except life itself. Valefor has even more of a distaste for killing humans than most of his Band, since dead humans find it difficult to acquire even more things to have taken away. At least in Hell, and his reach does not extend to Heaven.
On the Corporeal plane, Valefor never shows up in the same Vessel twice, and will usually choose a Vessel that mimics the face of someone else around. Many of his Servitors have to deal with the unsettling sensation of explaining their actions to themselves. His clothes are always top of the line, and usually just a touch ostentatious--the Prince favors trophies from his latest heists, although they're usually discarded within a few days. It's not the having that matters.
Above all, he values subtlety and precision in his Demons. They are expected to not get in trouble in the first place, but if they do, their Prince expects them to get themselves out, and should they do it in such a way that makes their captors look like fools, they'll find it easy to get back into his good graces.

Dissonance
It is dissonant for the Demons of Theft to get caught while perpetrating their heists. 'Getting caught' not only includes actually being restrained, but also physical evidence which is sufficent to blow a Role or cause a Vessel to be hunted by the appropriate authorities, mundane or otherwise. If the demon eliminates the incriminating evidence, or clears his name (truthfully or not) despite it, this dissonance goes away. It's also dissonant for Thieves to keep their booty for longer than a week; destroy it, fence it, buy or bargin with it, but hoarding is not allowed. And although it's not dissonant, Valefor will not look kindly on any demon who kills a human--not only is it a waste, it's also /noisy/, and more likely to draw attention from the ultimate Man.

Choir Attunements

Balseraphs (Restricted)- With a successful resonance roll, Balseraphs of Theft can eliminate one object from the target's memory for the duration of the resonance. Both target and object must be in eyesight. While under this attunement's effects, the target will ignore the existance of the object unless it is specifically called to his attention.

Djinn (Restricted)- When attuned to an object, the Stalker can, with a successful Perception roll, get a mental image of that object's surroundings, as if he were standing in the same place. Although he may rotate this view 360 degrees, the demon cannot look around corners or under places of concealment, nor may he 'zoom in' on any specific part.

Calabim - Valefor's Calabim impose a penalty equate to their Ethereal Forces on anyone attempting a Knowledge (Apprasal) roll on any object the demon is holding. The object will always look less valuable than it is.

Habbalah - These Punishers encourage Theft in others: once a day, the may impose Covetous on a target, at a level equal to the demon's Corporeal forces, for a number of hours equal to the target's Celestial Forces.

Lilim (Restricted) - These Lilim automatically detect Needs relating to needing something that was stolen, returned. Roll only to get the CD.

Shedim (Restricted) - When a Shedite of Theft is in a host, that host becomes inconspicuous. People attempting to notice the host, assuming that the Shedite isn't trying to draw attention, or remember its features take a penality to their Perception rolls equal to the demon's Celestial Forces. Seraphim of Lightning are immune to the effects of this Attunement.

Impudite (Restricted) - There are no better Takers than those of Theft. Impudites with this attunement do not need to Charm their victims before attempting to drain them; all it takes is a touch. Additionally, these smoothest of thieves add their level of Fast Talk to any Resonance rolls.

Servitor Attunements

Swipe - As Core Books. Valefor just couldn't resist stealing this one from Janus.

Babyface - Demons with this Attunement project an aura of innocence which makes it very difficult for humans to suspect them. Humans must make a Will roll to suspect the demon of unsavory deeds, unless they have concrete proof of his involvement.

Rites

- Clear the name of a guilty thief.
- Steal something from an Angel of the Wind.
- Persuade, without supernatural influence, a virtuous human to steal something for Hell. (+2 Essence, if the human does not get caught.)

Relations

Allied: None
Associated: Malphas, Lilith, Kobal, Haagenti
Neutral: Andrealphus, Beleth, Vapula, Nybbas
Hostile: Asmodeus, Mammon, Belial, Baal
Enemy: Saminga

Chance to Invoke: 4
+1 A set of lockpicks
+2 A dossier gained through espionage
+3 A gang of successful thieves
+4 Any stolen object worth more than $1000
+5 The Attuned of a Cherub, taken against the Angel's will
+6 A bank vault, as the last valuable is stolen
.

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