But it is a ramble, hence the cut tags.
One, I realize that I'm not really good at 'directing' large scenes. I'm just not very good at it...I never really know what hooks to throw out that will catch people's attention and keep them interested in a mundane scene. So I start trying to do too much, and juggling too many balls. That, and large scenes are just difficult for me to concentrate on.
It's like...every scene has a 'spark'. Or it should have one. It's that certain something that makes you interested and keeps you in character almost without trying. Where the scene is flowing, and poses are being traded back and forth and you're just grinning at the computer screen because it feels good. I think it's easier to have those 'sparking' scenes in small groups, myself. Once a scene gets large, especially with detailed poses, it gets slow, and that spark is harder to maintain. It's not impossible, but it's more difficult.
I have to try and work on ways to maintain the spark even in larger scenes. It's easier when you have the ability to /make/ things happen, of course. But in scenes that are just for flavor or meet-and-greet or whathaveyou, there must be a way to keep them popping a bit more.
Which is not to say that I did not enjoy tonight's RP. I did. I just rather got the feeling that other people were bored, and I didn't know what to do to make it more interesting, and I'm enough of a GM that I'm frustrated by feeling that and not knowing how to fix it. Hrmmmm...
But for now, I'm going to sleep and stuff. Perhaps the answer will come to me in my dreams. :p At any rate, note to self: I need to try and get one of the characters who's a decent carpenter/architech/tinkerer to look at Harriet's new building, anyway.