Whew.
'Wings in the White City' is over. :) Note to self: It is /damned/ hard to run a tabletop style game online. I don't mean tabletop format, but tabletop style. I.E. The way the adventure is set up and runs, and all that. It just doesn't work very well online, thanks to typing speeds and a lack of communal snacks.
I had a lot of fun, and definitely chalk this one up as a 'learning experience' for figuring out how to GM online well. All told, it didn't go too terribly badly, as far as combat goes, it was just a lot slower than I'm used to. I need to learn to keep a better eye on time and get the pacing on the level.
Another note to self: It's damned hard to kill a Celestial in In Nomine. Damned hard. Not all that easy to kill a human with a decent strength, for that matter. And there are lots and lots of modifiers to keep in your head. I need a combat cheat-sheet, and possibly a way to slim things down some more.
All in all, though, I'm happy. I had kick-ass great players, who were very patient with me, and I enjoyed doing something like that.
I had a lot of fun, and definitely chalk this one up as a 'learning experience' for figuring out how to GM online well. All told, it didn't go too terribly badly, as far as combat goes, it was just a lot slower than I'm used to. I need to learn to keep a better eye on time and get the pacing on the level.
Another note to self: It's damned hard to kill a Celestial in In Nomine. Damned hard. Not all that easy to kill a human with a decent strength, for that matter. And there are lots and lots of modifiers to keep in your head. I need a combat cheat-sheet, and possibly a way to slim things down some more.
All in all, though, I'm happy. I had kick-ass great players, who were very patient with me, and I enjoyed doing something like that.
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1) Possibly moving to the alternate hit system from the GMG.
2) Stealing the houserule below about just using Agility.
3) Letting Ofanim use their resonance for Throwing. It didn't work out badly.
4) Putting in a 'failsafe' for Celestial Motion, in that it won't put anything more than ten feet above a surface (just like Corporeal Motion won't drop you from a height).
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If you get a chance to get your hands on the GM screen? Print out the .pdf of Angelic Resonance CD Tables (I think it's on the G:IN site), tape that over the attempt at a Choir-Band and Archangel-Prince relationship chart, and you've got a nice little screen with nearly all the combat charts on one side, CD tables in the middle, and notes on core-rules Songs and hearing Disturbance and stuff on the other. [grins]
And, on a more pertinant topic: Wings has rocked, from an observer point of view. ^^ I [heart] Samuel. And Etam. ^^ And the PCs! [grins]
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For some reason, it's a PDF with check digits instead of the one that's in the book, which has the GURPS degree of success tables . . .
Adding appropriate Forces to non-ranged weapon skills is, IIRC, actually in the core rules. Only, like, confusingly.
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[nods] It's in there, I think, but jumbled around.
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And I really need to make up some grapple rules. Everyone seems to want to grapple with each other. :p
I very much enjoyed GMing the game. The PCs were great, and fun. :) I liked playing some of the NPCs, too...I almost regret that Samuel and Etam, in particular, were just one-shots.
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[giggles!] [nodnods] Grapple rules good. ^^
You should so recycle Samuel and Etam for something. [grins] (I swear, Kyriotates of Animals are more fun than they have any right to be on paper. ^^ And Habbalah are, y'know, Habbalah... ^_~)