pyrephox: (Default)
Pyrephox ([personal profile] pyrephox) wrote2004-03-14 03:12 am

Whew.

'Wings in the White City' is over. :) Note to self: It is /damned/ hard to run a tabletop style game online. I don't mean tabletop format, but tabletop style. I.E. The way the adventure is set up and runs, and all that. It just doesn't work very well online, thanks to typing speeds and a lack of communal snacks.

I had a lot of fun, and definitely chalk this one up as a 'learning experience' for figuring out how to GM online well. All told, it didn't go too terribly badly, as far as combat goes, it was just a lot slower than I'm used to. I need to learn to keep a better eye on time and get the pacing on the level.

Another note to self: It's damned hard to kill a Celestial in In Nomine. Damned hard. Not all that easy to kill a human with a decent strength, for that matter. And there are lots and lots of modifiers to keep in your head. I need a combat cheat-sheet, and possibly a way to slim things down some more.

All in all, though, I'm happy. I had kick-ass great players, who were very patient with me, and I enjoyed doing something like that.

[identity profile] undauntra.livejournal.com 2004-03-14 03:30 pm (UTC)(link)
Adding Corp Forces makes combat faster and more lethal, because for low skills you get more successful hits and for high skills the TN over 12 bleeds over into damage.

[identity profile] pyrephox.livejournal.com 2004-03-15 03:05 am (UTC)(link)
Yah. I'm definitely going to keep that, for the next game I run. I'm also thinking of:

1) Possibly moving to the alternate hit system from the GMG.
2) Stealing the houserule below about just using Agility.
3) Letting Ofanim use their resonance for Throwing. It didn't work out badly.
4) Putting in a 'failsafe' for Celestial Motion, in that it won't put anything more than ten feet above a surface (just like Corporeal Motion won't drop you from a height).

[identity profile] undauntra.livejournal.com 2004-03-15 03:35 am (UTC)(link)
For Cel Motion, try giving the person a roll to resist.

[identity profile] pyrephox.livejournal.com 2004-03-15 04:25 am (UTC)(link)
I did, actually. :) But it's just not likely to work....most Soldiers and other humans aren't likely to make a Strength resist roll, and a fall from a great height is pretty much a one-hit kill for quite a few nine-Force and below characters. So, from now on, I'm just going to have it where you can't teleport someone up into the air like that. You can still get them out of the way, but not instakill.