As one of the basics of mechanics/concepts, this really should go with the previous post, and not in Part 2.

Disturbance

For the most part, Disturbance works much the same way as IN canon, on both worlds. Celestials or Ethereals cause Disturbance on /both/ worlds as normal, but on Roland's world, the distance penalities for detecting Disturbance are doubled. The world is coming apart at its seams, and its hard to seperate the discordant notes from one another. Additionally, natives of Roland's world, even humans, cause Disturbance in our world. Roles only work for the purposes of reducing Disturbance on the world in which they were created. However, in Roland's world, 'Sorcerer' or 'Wizard' /is/ a valid Role for a celestial to have, and can be used to reduce Disturbance for obviously supernatural actions, as long as the trappings (GM's discretion) of the Role are being fufilled.

Disturbance and Beams: Once upon a time, the Beams held the world together, held the Tower strong, and through them, helped stabilize the multiverse. But the Beams are weakening. Disturbance and other acts that destabilize the fabric of existance contribute to this weakening effect. However, the amounts of Disturbance required to significantly weaken or break a Beam are far beyond the capabilities of the average PC group. The Crimson King uses special squads of captive, High-Force humans from across the multiverse, shackled into celestial technology that funnels Disturbance into concentrated bursts, continuously singing a variant of the Song of Thunder to break the Beams. And even then, it takes centuries to even weaken one.

So, the PCs aren't in any danger of actually causing harm to a Beam, but the GM should feel free to make Disturbance along Beams feel...wrong. Especially if you're on one of the weaker Beams.

Beam Breaking: When a Beam shatters, it causes unthinkable amounts of Disturbance, all along the multiverse on the path of that Beam. Aside from the massive noise trauma (any Aware character on the Path of that Beam feels an overwhelming surge of Disturbance, and then is celestial deaf for hours equal to his Perception afterwards. All uses of resonances that use Perception are /also/ off-line for the same amount of time), the destruction translates to the physical realms. In Roland's world, it is total. Anything in the path of the former Beam takes enough damage, physical for bodies and vessels, celestial for unprotected celestial forms, takes enough damage to kill it instantly. This includes Superior-lever beings. In the other universes, the path of the Beam marks earthquakes, floods, sudden outbreaks of riots, assassinations of people with the brightest destinies, or other forms of sudden and vicious attacks against the White. Angelic Tethers situated on the path of a Beam will destabilize for no apparent reason.

In case you were wondering, having a Beam break is a Bad Thing. :)
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