WHEE!
Real life In Nomine game tonight. Second section. I've named the campaign "Ressurection", although the players have no idea what that means, yet. Added a new character, a Mercurian of Trade. The Mercurian of Trade was, although he didn't realize it, coming at the same bad guys as the rest of the party from a different angle (he's tracking Infernal Artifacts, they're trying to find a missing angel), and chose the same place to do information gathering. As this was a downhome miner's bar, all the PCs stuck out like sore thumbs. Talking ensued, and the Mercurian decided to resonate. I'm looking up the Mercurian frickin' CD chart when I hear, "Oh. Oh, dear. I think that's a failure." I look over.
6...6...6
Yeah, that's a failure alright. The fallout from /that/ little tweak of Lucifer's derailed the session for a couple of hours as the good guys trailed the bad guy, and the other good guy trailed the first good guys, thinking they were bad guys. The Mercurian later failed his Move Silently roll, and was jumped by the first two party members (A Cherub of Judgement and a Elohite of Creation IST Lightning). The Mercurian tried to haggle his way out of getting killed by (he thought) demons, and the Cherub of Judgement promptly arrests him for making deals with what he believed were demons. The Mercurian thinks he's just been captured by demons, and flips out. Disturbance is made, right outside the bad guys' hideout. To percieve some of it, the Elohite rolls Perception.
6...6...6
Different player, different dice. I nearly died. :D The bad guys show up with Uzis and fill all the good guys full of holes. The good guys make a strategic retreat, and eventually, the confusion is resolved. The Cherub refuses to continue the mission until he drags the Mercurian up to Heaven through the Tether and gets his sins judged. The Cherub, of course, picked up a Geas from a Free Lilim IST Technology /last/ session. The Triad in the Spires is not amused with /either/ of them, and assigns penance, along with a warning that neither of them are allowed to make or even entertain any deals with demons at all for the rest of the mission, and they'd /better/ not come back dissonant. Chargined, the PCs return to the Tether.
Recon by the Kyriotate (NPCed) and Cherub ensues. They get a good idea of who is where, and that there are five Impudites living in the house (as a married couple, their young daughter, and two large dogs). Next session, they plan to kidnap the child and find out once and for all what's going on.
I can't /wait/. I've already decided that Lucifer has taken a /personal/ interest in these little boy scouts, and I know why. Considering the situation of the campaign, he may even be helpful at some point, if it'll serve his goals later.