pyrephox: (Default)
( Feb. 14th, 2006 10:36 am)
Sad, but true.

I actually /do/ get more work done when I don't spend my time playing games. Who would have thunk it? Busy, busy, busy.
I am considering XP, especially in light of my recent In Nomine campaign, that I pretty much had to end because the characters, after a year of near weekly sessions, getting between 2-5 (5 points in sessions where a major objective was achieved) XP a night, reached about the upper limit of power reasonably able to be expected without changing the game to a Word-Bound (and consequentally more political) game. My RL group and I typically like action/adventure, so taking it primarily political wasn't an option. INSC would be having this problem, with just /one/ XP a week, except that most of the players aren't spending much of it. Also, I get really, really tired of players spending most or all of their XP on attributes and Forces (which is largely the system's fault).

So, I was thinking about the /next/ time I run something. Since most of my friendslist is also into IN, I thought I'd float a few ideas:

* Start characters as 9-Force Servitors, but with 10-20 extra CP at start (which CANNOT be spent on extra attributes or Forces), and the expectation that there will be only small amounts of XP given at the end of each full adventure, rather than each session.

* Non system-specific: allow characters to spend XP on group perks, in addition to individual perks. In one Shadowrun campaign that we played in, our GM allowed us to create a 'group karma pool', that any character could put Karma into, and it could be used by the whole group, by agreement. It actually worked out really well, so I wonder if the concept couldn't be expanded to group XP spends of various types, perhaps to strengthen organizations, bases, or maybe even arcane or supernatural perks (genre permitting) for the group as a whole.

* CoC advancement. Stats don't rise, but skills rise based on useage, not on XP. On one hand, the system tends to support specialists, but on the other hand, people are rewarded based on what they actually /do/, which always struck me as making more sense.

Thoughts?
pyrephox: (Default)
( Feb. 14th, 2006 07:35 pm)
...well.

I just got my first Valentine from a male that wasn't biologically related to me. And an invitation to lunch or dinner.

Well.

ETA: Upon calling to accept the invitation, I am even more confused, since the response can most easily be summed up by, "...oh, yeah. Sure. If I don't forget."

So. "Well." seems to sum everything up nicely, doesn't it?
.

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